Pokerogue TMs

Below you can check the full list of TMs available in Pokérogue, as well as the type of move and its description and effect.

TM Rarity TM# Move Type Move Description
Common TM006 Swords Dance Normal A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Common TM007 Cut Normal The target is cut with a scythe or claw.
Common TM008 Fly Flying The user flies up into the sky and then strikes its target on the next turn.
Common TM013 Pin Missile Bug Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Common TM014 Roar Normal The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Common TM022 Low Kick Fighting A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Common TM023 Counter Fighting A retaliation move that counters any physical attack, inflicting double the damage taken.
Common TM026 Fire Spin Fire The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Common TM028 Thunder Wave Electric The user launches a weak jolt of electricity that paralyzes the target.
Common TM034 Agility Psychic The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Common TM035 Night Shade Ghost The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Common TM036 Screech Normal An earsplitting screech harshly lowers the target’s Defense stat.
Common TM037 Double Team Normal By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Common TM038 Confuse Ray Ghost The target is exposed to a sinister ray that triggers confusion.
Common TM039 Light Screen Psychic A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Common TM040 Haze Ice The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Common TM041 Reflect Psychic A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Common TM042 Focus Energy Normal The user takes a deep breath and focuses so that critical hits land more easily.
Common TM043 Metronome Normal The user waggles a finger and stimulates its brain into randomly using nearly any move.
Common TM047 Swift Normal Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Common TM048 Amnesia Psychic The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Common TM051 Flash Normal The user flashes a bright light that cuts the target’s accuracy.
Common TM053 Rest Psychic The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Common TM056 Super Fang Normal The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
Common TM057 Substitute Normal The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Common TM059 Snore Normal This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Common TM060 Curse Ghost A move that works differently for the Ghost type than for all other types.
Common TM061 Reversal Fighting An all-out attack that becomes more powerful the less HP the user has.
Common TM062 Spite Ghost The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Common TM063 Protect Normal This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Common TM064 Scary Face Normal The user frightens the target with a scary face to harshly lower its Speed stat.
Common TM066 Mud-Slap Ground The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Common TM067 Spikes Ground The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Common TM070 Sandstorm Rock A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Common TM072 Endure Normal The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Common TM073 Charm Fairy The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Common TM074 False Swipe Normal A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Common TM075 Swagger Normal The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Common TM077 Attract Normal If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Common TM078 Sleep Talk Normal While it is asleep, the user randomly uses one of the moves it knows.
Common TM079 Heal Bell Normal The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Common TM081 Frustration Normal This full-power attack grows more powerful the less the user likes its Trainer.
Common TM082 Safeguard Normal The user creates a protective field that prevents status conditions for five turns.
Common TM083 Pain Split Normal The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Common TM085 Baton Pass Normal The user switches places with a party Pokémon in waiting and passes along any stat changes.
Common TM086 Encore Normal The user compels the target to keep using the move it encored for three turns.
Common TM088 Metal Claw Steel The target is raked with steel claws. This may also raise the user’s Attack stat.
Common TM091 Rain Dance Water The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Common TM092 Sunny Day Fire The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Common TM094 Psych Up Normal The user hypnotizes itself into copying any stat change made by the target.
Common TM097 Rock Smash Fighting The user attacks with a punch. This may also lower the target’s Defense stat.
Common TM098 Whirlpool Water The user traps the target in a violent swirling whirlpool for four to five turns.
Common TM099 Beat Up Dark The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Common TM102 Hail Ice The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Common TM103 Torment Dark The user torments and enrages the target, making it incapable of using the same move twice in a row.
Common TM104 Will-O-Wisp Fire The user shoots a sinister flame at the target to inflict a burn.
Common TM106 Focus Punch Fighting The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Common TM107 Nature Power Normal This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
Common TM108 Charge Electric The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Common TM109 Taunt Dark The target is taunted into a rage that allows it to use only attack moves for three turns.
Common TM110 Helping Hand Normal The user assists an ally by boosting the power of that ally’s attack.
Common TM111 Trick Psychic The user catches the target off guard and swaps its held item with its own.
Common TM113 Recycle Normal The user recycles a held item that has been used in battle so it can be used again.
Common TM117 Endeavor Normal This attack move cuts down the target’s HP to equal the user’s HP.
Common TM118 Skill Swap Psychic The user employs its psychic power to exchange Abilities with the target.
Common TM119 Imprison Psychic If opposing Pokémon know any move also known by the user, they are prevented from using it.
Common TM121 Feather Dance Flying The user covers the target’s body with a mass of down that harshly lowers its Attack stat.
Common TM126 Weather Ball Normal This attack move varies in power and type depending on the weather.
Common TM127 Fake Tears Dark The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Common TM131 Metal Sound Steel A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.
Common TM132 Cosmic Power Psychic The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Common TM134 Sand Tomb Ground The user traps the target inside a harshly raging sandstorm for four to five turns.
Common TM142 Bulk Up Fighting The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Common TM154 Gravity Psychic This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
Common TM155 Gyro Ball Steel The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
Common TM161 Payback Dark The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Common TM162 Assurance Dark If the target has already taken some damage in the same turn, this attack’s power is doubled.
Common TM163 Embargo Dark This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Common TM164 Fling Dark The user flings its held item at the target to attack. This move’s power and effects depend on the item.
Common TM166 Power Swap Psychic The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Common TM167 Guard Swap Psychic The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Common TM172 Rock Polish Rock The user polishes its body to reduce drag. This sharply raises the Speed stat.
Common TM183 Vacuum Wave Fighting The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Common TM189 Nasty Plot Dark The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Common TM199 Defog Flying A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.
Common TM200 Trick Room Psychic The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Common TM208 Stealth Rock Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Common TM212 Hone Claws Dark The user sharpens its claws to boost its Attack stat and accuracy.
Common TM213 Wonder Room Psychic The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Common TM216 Magic Room Psychic The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Common TM217 Smack Down Rock The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.
Common TM223 Acid Spray Poison The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.
Common TM225 Round Normal The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Common TM226 Echoed Voice Normal The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Common TM227 Stored Power Psychic The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Common TM228 Ally Switch Psychic The user teleports using a strange power and switches places with one of its allies.
Common TM233 Quash Dark The user suppresses the target and makes its move go last.
Common TM240 Struggle Bug Bug While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
Common TM244 Work Up Normal The user is roused, and its Attack and Sp. Atk stats increase.
Common TM253 Snarl Dark The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Common TM258 Grassy Terrain Grass The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Common TM259 Misty Terrain Fairy This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Common TM261 Confide Normal The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Common TM263 Eerie Impulse Electric The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Common TM264 Venom Drench Poison Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Common TM265 Electric Terrain Electric The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Common TM267 Infestation Bug The target is infested and attacked for four to five turns. The target can’t flee during this time.
Common TM274 Psychic Terrain Psychic This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Common TM276 Speed Swap Psychic The user exchanges Speed stats with the target.
Common TM279 Aurora Veil Ice This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
Common TM287 Steel Roller Steel The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.
Common TM290 Misty Explosion Fairy The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain.
Common TM291 Grassy Glide Grass Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Common TM292 Rising Voltage Electric The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.
Common TM293 Terrain Pulse Normal The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used.
Common TM298 Corrosive Gas Poison The user surrounds everything around it with highly acidic gas and melts away items they hold.
Common TM299 Coaching Fighting The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Common TM300 Flip Turn Water After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Common TM301 Triple Axel Ice A consecutive three-kick attack that becomes more powerful with each successful hit.
Common TM302 Dual Wingbeat Flying The user slams the target with its wings. The target is hit twice in a row.
Common TM306 Snowscape Ice The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Common TM307 Pounce Bug The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
Common TM308 Trailblaze Grass The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Common TM309 Chilling Water Water The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
Common TM311 Dragon Cheer Dragon The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Common TM316 Upper Hand Fighting The user reacts to the target’s movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Great TM001 Mega Punch Normal The target is slugged by a punch thrown with muscle-packed power.
Great TM003 Fire Punch Fire The target is punched with a fiery fist. This may also leave the target with a burn.
Great TM004 Ice Punch Ice The target is punched with an icy fist. This may also leave the target frozen.
Great TM005 Thunder Punch Electric The target is punched with an electrified fist. This may also leave the target with paralysis.
Great TM009 Mega Kick Normal The target is attacked by a kick launched with muscle-packed power.
Great TM010 Body Slam Normal The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Great TM011 Take Down Normal A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Great TM020 Psybeam Psychic The target is attacked with a peculiar ray. This may also leave the target confused.
Great TM024 Strength Normal The target is slugged with a punch thrown at maximum power.
Great TM031 Dig Ground The user burrows into the ground, then attacks on the next turn.
Great TM032 Toxic Poison A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Great TM044 Self-Destruct Normal The user attacks everything around it by causing an explosion. The user faints upon using this move.
Great TM046 Waterfall Water The user charges at the target and may make it flinch.
Great TM049 Dream Eater Psychic The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
Great TM052 Explosion Normal The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Great TM054 Rock Slide Rock Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Great TM058 Thief Dark The user attacks and has a 30% chance to steal the target’s held item simultaneously.
Great TM065 Sludge Bomb Poison Unsanitary sludge is hurled at the target. This may also poison the target.
Great TM068 Icy Wind Ice The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Great TM076 Steel Wing Steel The target is hit with wings of steel. This may also raise the user’s Defense stat.
Great TM087 Iron Tail Steel The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Great TM089 Synthesis Grass The user restores its own HP. The amount of HP regained varies with the weather.
Great TM090 Hidden Power Normal A unique attack that varies in type depending on the Pokémon using it.
Great TM093 Crunch Dark The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Great TM096 Future Sight Psychic Two turns after this move is used, a hunk of psychic energy attacks the target.
Great TM100 Uproar Normal The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Great TM105 Facade Normal This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Great TM114 Revenge Fighting This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
Great TM115 Brick Break Fighting The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Great TM116 Knock Off Dark The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Great TM120 Dive Water Diving on the first turn, the user floats up and attacks on the next turn.
Great TM122 Blaze Kick Fire The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
Great TM128 Air Cutter Flying The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
Great TM130 Rock Tomb Rock Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Great TM133 Signal Beam Bug The user attacks with a sinister beam of light. This may also confuse the target.
Great TM135 Muddy Water Water The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Great TM136 Bullet Seed Grass The user forcefully shoots seeds at the target two to five times in a row.
Great TM137 Aerial Ace Flying The user confounds the target with speed, then slashes. This attack never misses.
Great TM138 Icicle Spear Ice The user launches sharp icicles at the target two to five times in a row.
Great TM139 Iron Defense Steel The user hardens its body’s surface like iron, sharply raising its Defense stat.
Great TM143 Bounce Flying The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Great TM144 Mud Shot Ground The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
Great TM145 Poison Tail Poison The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
Great TM146 Covet Normal The user endearingly approaches the target, then has a 30% chance to steal the target’s held item.
Great TM147 Magical Leaf Grass The user scatters curious leaves that chase the target. This attack never misses.
Great TM148 Calm Mind Psychic The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Great TM150 Dragon Dance Dragon The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Great TM151 Rock Blast Rock The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Great TM152 Water Pulse Water The user attacks the target with a pulsing blast of water. This may also confuse the target.
Great TM153 Roost Flying The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.
Great TM156 Brine Water If the target’s HP is half or less, this attack will hit with double the power.
Great TM157 Pluck Flying The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Great TM158 Tailwind Flying The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
Great TM159 U-Turn Bug After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Great TM165 Gastro Acid Poison The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
Great TM168 Worry Seed Grass A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
Great TM169 Toxic Spikes Poison The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Great TM171 Aura Sphere Fighting The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Great TM173 Poison Jab Poison The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Great TM174 Dark Pulse Dark The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Great TM175 Aqua Tail Water The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Great TM176 Seed Bomb Grass The user slams a barrage of hard-shelled seeds down on the target from above.
Great TM177 Air Slash Flying The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Great TM178 X-Scissor Bug The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Great TM179 Bug Buzz Bug The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.
Great TM180 Dragon Pulse Dragon The target is attacked with a shock wave generated by the user’s gaping mouth.
Great TM181 Power Gem Rock The user attacks with a ray of light that sparkles as if it were made of gemstones.
Great TM182 Drain Punch Fighting An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Great TM184 Focus Blast Fighting The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Great TM185 Energy Ball Grass The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Great TM188 Giga Impact Normal The user charges at the target using every bit of its power. The user can’t move on the next turn.
Great TM190 Avalanche Ice The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Great TM191 Shadow Claw Ghost The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Great TM192 Thunder Fang Electric The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Great TM193 Ice Fang Ice The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Great TM194 Fire Fang Fire The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Great TM195 Psycho Cut Psychic The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Great TM196 Zen Headbutt Psychic The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Great TM197 Flash Cannon Steel The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
Great TM198 Rock Climb Normal The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Great TM204 Cross Poison Poison A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
Great TM206 Iron Head Steel The user slams the target with its steel-hard head. This may also make the target flinch.
Great TM210 Bug Bite Bug The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Great TM211 Charge Beam Electric The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Great TM214 Psyshock Psychic The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Great TM215 Venoshock Poison The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
Great TM218 Sludge Wave Poison The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
Great TM219 Heavy Slam Steel The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
Great TM220 Electro Ball Electric The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
Great TM221 Flame Charge Fire Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
Great TM222 Low Sweep Fighting The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
Great TM229 Scald Water The user shoots boiling hot water at its target. This may also leave the target with a burn.
Great TM230 Hex Ghost This relentless attack does massive damage to a target affected by status conditions.
Great TM231 Sky Drop Flying The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Great TM232 Incinerate Fire The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Great TM234 Acrobatics Flying The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
Great TM235 Retaliate Normal The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
Great TM236 Water Pledge Water A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
Great TM237 Fire Pledge Fire A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
Great TM238 Grass Pledge Grass A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
Great TM239 Volt Switch Electric After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Great TM241 Bulldoze Ground The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Great TM242 Frost Breath Ice The user blows its cold breath on the target. This attack always results in a critical hit.
Great TM243 Dragon Tail Dragon The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Great TM245 Electroweb Electric The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
Great TM246 Wild Charge Electric The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Great TM247 Drill Run Ground The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Great TM249 Razor Shell Water The user cuts its target with sharp shells. This may also lower the target’s Defense stat.
Great TM250 Heat Crash Fire The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.
Great TM251 Tail Slap Normal The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Great TM255 Petal Blizzard Grass The user stirs up a violent petal blizzard and attacks everything around it.
Great TM256 Disarming Voice Fairy Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Great TM257 Draining Kiss Fairy The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Great TM260 Play Rough Fairy The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Great TM262 Mystical Fire Fire The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.
Great TM268 Power-Up Punch Fighting Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Great TM269 Darkest Lariat Dark The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.
Great TM271 Solar Blade Grass In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.
Great TM272 Throat Chop Dark The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Great TM273 Pollen Puff Bug The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
Great TM275 Lunge Bug The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.
Great TM277 Smart Strike Steel The user stabs the target with a sharp horn. This attack never misses.
Great TM278 Brutal Swing Dark The user swings its body around violently to inflict damage on everything in its vicinity.
Great TM280 Psychic Fangs Psychic The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Great TM281 Stomping Tantrum Ground Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Great TM284 Breaking Swipe Dragon The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Great TM286 Expanding Force Psychic The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.
Great TM289 Meteor Beam Rock In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Great TM294 Skitter Smack Bug The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.
Great TM295 Burning Jealousy Fire The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Great TM296 Lash Out Dark The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled.
Great TM303 Scorching Sands Ground The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Great TM304 Tera Blast Normal If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Great TM305 Ice Spinner Ice The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.
Great TM310 Hard Press Steel The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move’s power.
Great TM312 Alluring Voice Fairy The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Great TM313 Temper Flare Fire Spurred by desperation, the user attacks the target. This move’s power is doubled if the user’s previous move failed.
Great TM314 Supercell Slam Electric The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Great TM315 Psychic Noise Psychic The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Ultra TM002 Pay Day Normal Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Ultra TM012 Double-Edge Normal A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Ultra TM015 Flamethrower Fire The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Ultra TM016 Hydro Pump Water The target is blasted by a huge volume of water launched under great pressure.
Ultra TM017 Surf Water The user attacks everything around it by swamping its surroundings with a giant wave.
Ultra TM018 Ice Beam Ice The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ultra TM019 Blizzard Ice A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Ultra TM021 Hyper Beam Normal The target is attacked with a powerful beam. The user can’t move on the next turn.
Ultra TM025 Solar Beam Grass In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Ultra TM027 Thunderbolt Electric A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Ultra TM029 Thunder Electric A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Ultra TM030 Earthquake Ground The user sets off an earthquake that strikes every Pokémon around it.
Ultra TM033 Psychic Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Ultra TM045 Fire Blast Fire The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Ultra TM050 Leech Life Bug The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
Ultra TM055 Tri Attack Normal The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Ultra TM069 Outrage Dragon The user rampages and attacks for two to three turns. The user then becomes confused.
Ultra TM071 Giga Drain Grass A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Ultra TM080 Return Normal This full-power attack grows more powerful the more the user likes its Trainer.
Ultra TM084 Megahorn Bug Using its tough and impressive horn, the user rams into the target with no letup.
Ultra TM095 Shadow Ball Ghost The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Ultra TM101 Heat Wave Fire The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Ultra TM112 Superpower Fighting The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Ultra TM123 Hyper Voice Normal The user lets loose a horribly echoing shout with the power to inflict damage.
Ultra TM124 Blast Burn Fire The target is razed by a fiery explosion. The user can’t move on the next turn.
Ultra TM125 Hydro Cannon Water The target is hit with a watery blast. The user can’t move on the next turn.
Ultra TM129 Overheat Fire The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Ultra TM140 Dragon Claw Dragon The user slashes the target with huge sharp claws.
Ultra TM141 Frenzy Plant Grass The user slams the target with the roots of an enormous tree. The user can’t move on the next turn.
Ultra TM149 Leaf Blade Grass The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Ultra TM160 Close Combat Fighting The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
Ultra TM170 Flare Blitz Fire The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
Ultra TM186 Brave Bird Flying The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Ultra TM187 Earth Power Ground The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
Ultra TM201 Draco Meteor Dragon Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Ultra TM202 Leaf Storm Grass The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Ultra TM203 Power Whip Grass The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Ultra TM205 Gunk Shot Poison The user shoots filthy garbage at the target to attack. This may also poison the target.
Ultra TM207 Stone Edge Rock The user stabs the target from below with sharpened stones. Critical hits land more easily.
Ultra TM209 Grass Knot Grass The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Ultra TM224 Foul Play Dark The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Ultra TM248 Sacred Sword Fighting The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.
Ultra TM252 Hurricane Flying The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Ultra TM254 Phantom Force Ghost The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Ultra TM266 Dazzling Gleam Fairy The user damages opposing Pokémon by emitting a powerful flash.
Ultra TM270 High Horsepower Ground The user fiercely attacks the target using its entire body.
Ultra TM282 Liquidation Water The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Ultra TM283 Body Press Fighting The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Ultra TM285 Steel Beam Steel The user fires a beam of steel that it collected from its entire body. This also damages the user.
Ultra TM288 Scale Shot Dragon The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.
Ultra TM297 Poltergeist Ghost The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item.

Pokérogue TMs