Below you can check the full list of TMs available in Pokérogue, as well as the type of move and its description and effect.
TM Rarity | TM# | Move | Type | Move Description |
---|---|---|---|---|
Common | TM006 | Swords Dance | Normal | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Common | TM007 | Cut | Normal | The target is cut with a scythe or claw. |
Common | TM008 | Fly | Flying | The user flies up into the sky and then strikes its target on the next turn. |
Common | TM013 | Pin Missile | Bug | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Common | TM014 | Roar | Normal | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Common | TM022 | Low Kick | Fighting | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
Common | TM023 | Counter | Fighting | A retaliation move that counters any physical attack, inflicting double the damage taken. |
Common | TM026 | Fire Spin | Fire | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Common | TM028 | Thunder Wave | Electric | The user launches a weak jolt of electricity that paralyzes the target. |
Common | TM034 | Agility | Psychic | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Common | TM035 | Night Shade | Ghost | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
Common | TM036 | Screech | Normal | An earsplitting screech harshly lowers the target’s Defense stat. |
Common | TM037 | Double Team | Normal | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Common | TM038 | Confuse Ray | Ghost | The target is exposed to a sinister ray that triggers confusion. |
Common | TM039 | Light Screen | Psychic | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Common | TM040 | Haze | Ice | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Common | TM041 | Reflect | Psychic | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Common | TM042 | Focus Energy | Normal | The user takes a deep breath and focuses so that critical hits land more easily. |
Common | TM043 | Metronome | Normal | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Common | TM047 | Swift | Normal | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Common | TM048 | Amnesia | Psychic | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
Common | TM051 | Flash | Normal | The user flashes a bright light that cuts the target’s accuracy. |
Common | TM053 | Rest | Psychic | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Common | TM056 | Super Fang | Normal | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. |
Common | TM057 | Substitute | Normal | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
Common | TM059 | Snore | Normal | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Common | TM060 | Curse | Ghost | A move that works differently for the Ghost type than for all other types. |
Common | TM061 | Reversal | Fighting | An all-out attack that becomes more powerful the less HP the user has. |
Common | TM062 | Spite | Ghost | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Common | TM063 | Protect | Normal | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Common | TM064 | Scary Face | Normal | The user frightens the target with a scary face to harshly lower its Speed stat. |
Common | TM066 | Mud-Slap | Ground | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
Common | TM067 | Spikes | Ground | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
Common | TM070 | Sandstorm | Rock | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
Common | TM072 | Endure | Normal | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Common | TM073 | Charm | Fairy | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. |
Common | TM074 | False Swipe | Normal | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Common | TM075 | Swagger | Normal | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Common | TM077 | Attract | Normal | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Common | TM078 | Sleep Talk | Normal | While it is asleep, the user randomly uses one of the moves it knows. |
Common | TM079 | Heal Bell | Normal | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
Common | TM081 | Frustration | Normal | This full-power attack grows more powerful the less the user likes its Trainer. |
Common | TM082 | Safeguard | Normal | The user creates a protective field that prevents status conditions for five turns. |
Common | TM083 | Pain Split | Normal | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
Common | TM085 | Baton Pass | Normal | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Common | TM086 | Encore | Normal | The user compels the target to keep using the move it encored for three turns. |
Common | TM088 | Metal Claw | Steel | The target is raked with steel claws. This may also raise the user’s Attack stat. |
Common | TM091 | Rain Dance | Water | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Common | TM092 | Sunny Day | Fire | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Common | TM094 | Psych Up | Normal | The user hypnotizes itself into copying any stat change made by the target. |
Common | TM097 | Rock Smash | Fighting | The user attacks with a punch. This may also lower the target’s Defense stat. |
Common | TM098 | Whirlpool | Water | The user traps the target in a violent swirling whirlpool for four to five turns. |
Common | TM099 | Beat Up | Dark | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
Common | TM102 | Hail | Ice | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
Common | TM103 | Torment | Dark | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Common | TM104 | Will-O-Wisp | Fire | The user shoots a sinister flame at the target to inflict a burn. |
Common | TM106 | Focus Punch | Fighting | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Common | TM107 | Nature Power | Normal | This attack makes use of nature’s power. Its effects vary depending on the user’s environment. |
Common | TM108 | Charge | Electric | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. |
Common | TM109 | Taunt | Dark | The target is taunted into a rage that allows it to use only attack moves for three turns. |
Common | TM110 | Helping Hand | Normal | The user assists an ally by boosting the power of that ally’s attack. |
Common | TM111 | Trick | Psychic | The user catches the target off guard and swaps its held item with its own. |
Common | TM113 | Recycle | Normal | The user recycles a held item that has been used in battle so it can be used again. |
Common | TM117 | Endeavor | Normal | This attack move cuts down the target’s HP to equal the user’s HP. |
Common | TM118 | Skill Swap | Psychic | The user employs its psychic power to exchange Abilities with the target. |
Common | TM119 | Imprison | Psychic | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
Common | TM121 | Feather Dance | Flying | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. |
Common | TM126 | Weather Ball | Normal | This attack move varies in power and type depending on the weather. |
Common | TM127 | Fake Tears | Dark | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Common | TM131 | Metal Sound | Steel | A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. |
Common | TM132 | Cosmic Power | Psychic | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
Common | TM134 | Sand Tomb | Ground | The user traps the target inside a harshly raging sandstorm for four to five turns. |
Common | TM142 | Bulk Up | Fighting | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
Common | TM154 | Gravity | Psychic | This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used. |
Common | TM155 | Gyro Ball | Steel | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
Common | TM161 | Payback | Dark | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
Common | TM162 | Assurance | Dark | If the target has already taken some damage in the same turn, this attack’s power is doubled. |
Common | TM163 | Embargo | Dark | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
Common | TM164 | Fling | Dark | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Common | TM166 | Power Swap | Psychic | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
Common | TM167 | Guard Swap | Psychic | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
Common | TM172 | Rock Polish | Rock | The user polishes its body to reduce drag. This sharply raises the Speed stat. |
Common | TM183 | Vacuum Wave | Fighting | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Common | TM189 | Nasty Plot | Dark | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. |
Common | TM199 | Defog | Flying | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
Common | TM200 | Trick Room | Psychic | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Common | TM208 | Stealth Rock | Rock | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
Common | TM212 | Hone Claws | Dark | The user sharpens its claws to boost its Attack stat and accuracy. |
Common | TM213 | Wonder Room | Psychic | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Common | TM216 | Magic Room | Psychic | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Common | TM217 | Smack Down | Rock | The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit. |
Common | TM223 | Acid Spray | Poison | The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. |
Common | TM225 | Round | Normal | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Common | TM226 | Echoed Voice | Normal | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Common | TM227 | Stored Power | Psychic | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
Common | TM228 | Ally Switch | Psychic | The user teleports using a strange power and switches places with one of its allies. |
Common | TM233 | Quash | Dark | The user suppresses the target and makes its move go last. |
Common | TM240 | Struggle Bug | Bug | While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. |
Common | TM244 | Work Up | Normal | The user is roused, and its Attack and Sp. Atk stats increase. |
Common | TM253 | Snarl | Dark | The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
Common | TM258 | Grassy Terrain | Grass | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Common | TM259 | Misty Terrain | Fairy | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
Common | TM261 | Confide | Normal | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Common | TM263 | Eerie Impulse | Electric | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
Common | TM264 | Venom Drench | Poison | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
Common | TM265 | Electric Terrain | Electric | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
Common | TM267 | Infestation | Bug | The target is infested and attacked for four to five turns. The target can’t flee during this time. |
Common | TM274 | Psychic Terrain | Psychic | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
Common | TM276 | Speed Swap | Psychic | The user exchanges Speed stats with the target. |
Common | TM279 | Aurora Veil | Ice | This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing. |
Common | TM287 | Steel Roller | Steel | The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain. |
Common | TM290 | Misty Explosion | Fairy | The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain. |
Common | TM291 | Grassy Glide | Grass | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
Common | TM292 | Rising Voltage | Electric | The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain. |
Common | TM293 | Terrain Pulse | Normal | The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used. |
Common | TM298 | Corrosive Gas | Poison | The user surrounds everything around it with highly acidic gas and melts away items they hold. |
Common | TM299 | Coaching | Fighting | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
Common | TM300 | Flip Turn | Water | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Common | TM301 | Triple Axel | Ice | A consecutive three-kick attack that becomes more powerful with each successful hit. |
Common | TM302 | Dual Wingbeat | Flying | The user slams the target with its wings. The target is hit twice in a row. |
Common | TM306 | Snowscape | Ice | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
Common | TM307 | Pounce | Bug | The user attacks by pouncing on the target. This also lowers the target’s Speed stat. |
Common | TM308 | Trailblaze | Grass | The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat. |
Common | TM309 | Chilling Water | Water | The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat. |
Common | TM311 | Dragon Cheer | Dragon | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
Common | TM316 | Upper Hand | Fighting | The user reacts to the target’s movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
Great | TM001 | Mega Punch | Normal | The target is slugged by a punch thrown with muscle-packed power. |
Great | TM003 | Fire Punch | Fire | The target is punched with a fiery fist. This may also leave the target with a burn. |
Great | TM004 | Ice Punch | Ice | The target is punched with an icy fist. This may also leave the target frozen. |
Great | TM005 | Thunder Punch | Electric | The target is punched with an electrified fist. This may also leave the target with paralysis. |
Great | TM009 | Mega Kick | Normal | The target is attacked by a kick launched with muscle-packed power. |
Great | TM010 | Body Slam | Normal | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Great | TM011 | Take Down | Normal | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Great | TM020 | Psybeam | Psychic | The target is attacked with a peculiar ray. This may also leave the target confused. |
Great | TM024 | Strength | Normal | The target is slugged with a punch thrown at maximum power. |
Great | TM031 | Dig | Ground | The user burrows into the ground, then attacks on the next turn. |
Great | TM032 | Toxic | Poison | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Great | TM044 | Self-Destruct | Normal | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Great | TM046 | Waterfall | Water | The user charges at the target and may make it flinch. |
Great | TM049 | Dream Eater | Psychic | The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target. |
Great | TM052 | Explosion | Normal | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Great | TM054 | Rock Slide | Rock | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Great | TM058 | Thief | Dark | The user attacks and has a 30% chance to steal the target’s held item simultaneously. |
Great | TM065 | Sludge Bomb | Poison | Unsanitary sludge is hurled at the target. This may also poison the target. |
Great | TM068 | Icy Wind | Ice | The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. |
Great | TM076 | Steel Wing | Steel | The target is hit with wings of steel. This may also raise the user’s Defense stat. |
Great | TM087 | Iron Tail | Steel | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Great | TM089 | Synthesis | Grass | The user restores its own HP. The amount of HP regained varies with the weather. |
Great | TM090 | Hidden Power | Normal | A unique attack that varies in type depending on the Pokémon using it. |
Great | TM093 | Crunch | Dark | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
Great | TM096 | Future Sight | Psychic | Two turns after this move is used, a hunk of psychic energy attacks the target. |
Great | TM100 | Uproar | Normal | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Great | TM105 | Facade | Normal | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Great | TM114 | Revenge | Fighting | This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. |
Great | TM115 | Brick Break | Fighting | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Great | TM116 | Knock Off | Dark | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
Great | TM120 | Dive | Water | Diving on the first turn, the user floats up and attacks on the next turn. |
Great | TM122 | Blaze Kick | Fire | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
Great | TM128 | Air Cutter | Flying | The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. |
Great | TM130 | Rock Tomb | Rock | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Great | TM133 | Signal Beam | Bug | The user attacks with a sinister beam of light. This may also confuse the target. |
Great | TM135 | Muddy Water | Water | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
Great | TM136 | Bullet Seed | Grass | The user forcefully shoots seeds at the target two to five times in a row. |
Great | TM137 | Aerial Ace | Flying | The user confounds the target with speed, then slashes. This attack never misses. |
Great | TM138 | Icicle Spear | Ice | The user launches sharp icicles at the target two to five times in a row. |
Great | TM139 | Iron Defense | Steel | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
Great | TM143 | Bounce | Flying | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
Great | TM144 | Mud Shot | Ground | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
Great | TM145 | Poison Tail | Poison | The user hits the target with its tail. This may also poison the target. Critical hits land more easily. |
Great | TM146 | Covet | Normal | The user endearingly approaches the target, then has a 30% chance to steal the target’s held item. |
Great | TM147 | Magical Leaf | Grass | The user scatters curious leaves that chase the target. This attack never misses. |
Great | TM148 | Calm Mind | Psychic | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Great | TM150 | Dragon Dance | Dragon | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
Great | TM151 | Rock Blast | Rock | The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
Great | TM152 | Water Pulse | Water | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Great | TM153 | Roost | Flying | The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. |
Great | TM156 | Brine | Water | If the target’s HP is half or less, this attack will hit with double the power. |
Great | TM157 | Pluck | Flying | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
Great | TM158 | Tailwind | Flying | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
Great | TM159 | U-Turn | Bug | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Great | TM165 | Gastro Acid | Poison | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. |
Great | TM168 | Worry Seed | Grass | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
Great | TM169 | Toxic Spikes | Poison | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
Great | TM171 | Aura Sphere | Fighting | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
Great | TM173 | Poison Jab | Poison | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
Great | TM174 | Dark Pulse | Dark | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
Great | TM175 | Aqua Tail | Water | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Great | TM176 | Seed Bomb | Grass | The user slams a barrage of hard-shelled seeds down on the target from above. |
Great | TM177 | Air Slash | Flying | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Great | TM178 | X-Scissor | Bug | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
Great | TM179 | Bug Buzz | Bug | The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. |
Great | TM180 | Dragon Pulse | Dragon | The target is attacked with a shock wave generated by the user’s gaping mouth. |
Great | TM181 | Power Gem | Rock | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
Great | TM182 | Drain Punch | Fighting | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
Great | TM184 | Focus Blast | Fighting | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
Great | TM185 | Energy Ball | Grass | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
Great | TM188 | Giga Impact | Normal | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Great | TM190 | Avalanche | Ice | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
Great | TM191 | Shadow Claw | Ghost | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Great | TM192 | Thunder Fang | Electric | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
Great | TM193 | Ice Fang | Ice | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
Great | TM194 | Fire Fang | Fire | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
Great | TM195 | Psycho Cut | Psychic | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
Great | TM196 | Zen Headbutt | Psychic | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Great | TM197 | Flash Cannon | Steel | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. |
Great | TM198 | Rock Climb | Normal | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
Great | TM204 | Cross Poison | Poison | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
Great | TM206 | Iron Head | Steel | The user slams the target with its steel-hard head. This may also make the target flinch. |
Great | TM210 | Bug Bite | Bug | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
Great | TM211 | Charge Beam | Electric | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Great | TM214 | Psyshock | Psychic | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Great | TM215 | Venoshock | Poison | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |
Great | TM218 | Sludge Wave | Poison | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
Great | TM219 | Heavy Slam | Steel | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
Great | TM220 | Electro Ball | Electric | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
Great | TM221 | Flame Charge | Fire | Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. |
Great | TM222 | Low Sweep | Fighting | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
Great | TM229 | Scald | Water | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
Great | TM230 | Hex | Ghost | This relentless attack does massive damage to a target affected by status conditions. |
Great | TM231 | Sky Drop | Flying | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
Great | TM232 | Incinerate | Fire | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Great | TM234 | Acrobatics | Flying | The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts. |
Great | TM235 | Retaliate | Normal | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. |
Great | TM236 | Water Pledge | Water | A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears. |
Great | TM237 | Fire Pledge | Fire | A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears. |
Great | TM238 | Grass Pledge | Grass | A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. |
Great | TM239 | Volt Switch | Electric | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Great | TM241 | Bulldoze | Ground | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
Great | TM242 | Frost Breath | Ice | The user blows its cold breath on the target. This attack always results in a critical hit. |
Great | TM243 | Dragon Tail | Dragon | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Great | TM245 | Electroweb | Electric | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. |
Great | TM246 | Wild Charge | Electric | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Great | TM247 | Drill Run | Ground | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
Great | TM249 | Razor Shell | Water | The user cuts its target with sharp shells. This may also lower the target’s Defense stat. |
Great | TM250 | Heat Crash | Fire | The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power. |
Great | TM251 | Tail Slap | Normal | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
Great | TM255 | Petal Blizzard | Grass | The user stirs up a violent petal blizzard and attacks everything around it. |
Great | TM256 | Disarming Voice | Fairy | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
Great | TM257 | Draining Kiss | Fairy | The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
Great | TM260 | Play Rough | Fairy | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
Great | TM262 | Mystical Fire | Fire | The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. |
Great | TM268 | Power-Up Punch | Fighting | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
Great | TM269 | Darkest Lariat | Dark | The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. |
Great | TM271 | Solar Blade | Grass | In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. |
Great | TM272 | Throat Chop | Dark | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
Great | TM273 | Pollen Puff | Bug | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
Great | TM275 | Lunge | Bug | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. |
Great | TM277 | Smart Strike | Steel | The user stabs the target with a sharp horn. This attack never misses. |
Great | TM278 | Brutal Swing | Dark | The user swings its body around violently to inflict damage on everything in its vicinity. |
Great | TM280 | Psychic Fangs | Psychic | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
Great | TM281 | Stomping Tantrum | Ground | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
Great | TM284 | Breaking Swipe | Dragon | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
Great | TM286 | Expanding Force | Psychic | The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain. |
Great | TM289 | Meteor Beam | Rock | In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. |
Great | TM294 | Skitter Smack | Bug | The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. |
Great | TM295 | Burning Jealousy | Fire | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
Great | TM296 | Lash Out | Dark | The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. |
Great | TM303 | Scorching Sands | Ground | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
Great | TM304 | Tera Blast | Normal | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. |
Great | TM305 | Ice Spinner | Ice | The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain. |
Great | TM310 | Hard Press | Steel | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move’s power. |
Great | TM312 | Alluring Voice | Fairy | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
Great | TM313 | Temper Flare | Fire | Spurred by desperation, the user attacks the target. This move’s power is doubled if the user’s previous move failed. |
Great | TM314 | Supercell Slam | Electric | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
Great | TM315 | Psychic Noise | Psychic | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
Ultra | TM002 | Pay Day | Normal | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
Ultra | TM012 | Double-Edge | Normal | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Ultra | TM015 | Flamethrower | Fire | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Ultra | TM016 | Hydro Pump | Water | The target is blasted by a huge volume of water launched under great pressure. |
Ultra | TM017 | Surf | Water | The user attacks everything around it by swamping its surroundings with a giant wave. |
Ultra | TM018 | Ice Beam | Ice | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Ultra | TM019 | Blizzard | Ice | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Ultra | TM021 | Hyper Beam | Normal | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Ultra | TM025 | Solar Beam | Grass | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Ultra | TM027 | Thunderbolt | Electric | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Ultra | TM029 | Thunder | Electric | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Ultra | TM030 | Earthquake | Ground | The user sets off an earthquake that strikes every Pokémon around it. |
Ultra | TM033 | Psychic | Psychic | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Ultra | TM045 | Fire Blast | Fire | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Ultra | TM050 | Leech Life | Bug | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |
Ultra | TM055 | Tri Attack | Normal | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
Ultra | TM069 | Outrage | Dragon | The user rampages and attacks for two to three turns. The user then becomes confused. |
Ultra | TM071 | Giga Drain | Grass | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
Ultra | TM080 | Return | Normal | This full-power attack grows more powerful the more the user likes its Trainer. |
Ultra | TM084 | Megahorn | Bug | Using its tough and impressive horn, the user rams into the target with no letup. |
Ultra | TM095 | Shadow Ball | Ghost | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Ultra | TM101 | Heat Wave | Fire | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
Ultra | TM112 | Superpower | Fighting | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
Ultra | TM123 | Hyper Voice | Normal | The user lets loose a horribly echoing shout with the power to inflict damage. |
Ultra | TM124 | Blast Burn | Fire | The target is razed by a fiery explosion. The user can’t move on the next turn. |
Ultra | TM125 | Hydro Cannon | Water | The target is hit with a watery blast. The user can’t move on the next turn. |
Ultra | TM129 | Overheat | Fire | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Ultra | TM140 | Dragon Claw | Dragon | The user slashes the target with huge sharp claws. |
Ultra | TM141 | Frenzy Plant | Grass | The user slams the target with the roots of an enormous tree. The user can’t move on the next turn. |
Ultra | TM149 | Leaf Blade | Grass | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
Ultra | TM160 | Close Combat | Fighting | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
Ultra | TM170 | Flare Blitz | Fire | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
Ultra | TM186 | Brave Bird | Flying | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
Ultra | TM187 | Earth Power | Ground | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
Ultra | TM201 | Draco Meteor | Dragon | Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Ultra | TM202 | Leaf Storm | Grass | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Ultra | TM203 | Power Whip | Grass | The user violently whirls its vines, tentacles, or the like to harshly lash the target. |
Ultra | TM205 | Gunk Shot | Poison | The user shoots filthy garbage at the target to attack. This may also poison the target. |
Ultra | TM207 | Stone Edge | Rock | The user stabs the target from below with sharpened stones. Critical hits land more easily. |
Ultra | TM209 | Grass Knot | Grass | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Ultra | TM224 | Foul Play | Dark | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. |
Ultra | TM248 | Sacred Sword | Fighting | The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage. |
Ultra | TM252 | Hurricane | Flying | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
Ultra | TM254 | Phantom Force | Ghost | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
Ultra | TM266 | Dazzling Gleam | Fairy | The user damages opposing Pokémon by emitting a powerful flash. |
Ultra | TM270 | High Horsepower | Ground | The user fiercely attacks the target using its entire body. |
Ultra | TM282 | Liquidation | Water | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
Ultra | TM283 | Body Press | Fighting | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. |
Ultra | TM285 | Steel Beam | Steel | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
Ultra | TM288 | Scale Shot | Dragon | The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat. |
Ultra | TM297 | Poltergeist | Ghost | The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item. |